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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.11 08:08:00 -
[1]
Tried all of them except the Minmatar one and personally Archon comes on top . A rock solid tank and capable of fitting some decent EW . Nothing beets it IMHO . Combine it whit the "correct dread" and you end up whit a formidabile fleet.
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.11 14:28:00 -
[2]
Originally by: Sokratesz
I've been curious for Archon setups myself, i've never flown one but i would fit it like this (if at all possible)
2x cap armor rep, 1x cap transfer 1x smartbomb, cloak 1x sensorbooster 1x eccm 2x cap recharger 2x repper, 2x eanm 1x dmg control 2x cap power relay 3x ccc rig
OMG no!
Usually an Archon is fitted like this .
2 X Capital Armor Repairer I 1 X Armor Thermic Hardener II 1 X Armor Kinetic Hardener II 1 X Armor Explosive Hardener II 1 X Damage Control II 1 X Capacitor Power Relay II
2-4 X Cap Recharger II 1-2 X Sensor Booster
2-3 X Drone Control Unit I 0-1 X Capital Energy Transfer Array I 1 X Heavy Unstable Power Fluctuator I 0-1 X Caldari Navy Large Graviton Smartbomb
1-3 X Trimark Armor Pump I 0-2 X Capacitor Control Circuit
14 Firblogs and a crapload of drones
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.11 14:30:00 -
[3]
Originally by: Akita T All carriers deal max 1000 DPS, Thanatos deals max 1250 DPS, at full skills and 5 DCUs. Without DCUs at all, barely 500/625 DPS at max skills. Damage-wise, it's no big deal, a gank BS can top that max easily for a fraction of the cost, and just about any ship can top that non-DCU value.
So, you should REALLY use a carrier for what's it actually good for... support. Warfare link modules, remote energy/shield/armor, stuff like that. Tanking yourself too is a secondary benefit, dealing some damage a distant tertiary benefit.
Someone hasn't been in fleet battle here . A carrier in the proper hands will be far more then bein a logistic ship , A guardina can do that at a fraction of the cost . If you whant to use it just as a giant guardina you're doing something wrong .
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.12 16:52:00 -
[4]
Originally by: Sokratesz Why people can still fit DCU's, silly tanks and anything other than ccc rigs on their carriers with a straight face is beyond me.
It's a support vessel and in turn it needs support to shine. This means your sole purpose is to keep your gang alive which requires alot of cap, thus you fit relays and ccc rigs. Your own damage is similar to that of a single gank battleship so not that special, while your own tank will be either 'holding easy' anyway, or be broken by xx dreads in siege, netting you nothing.
Tell us how many times have you flown a carrier ? Usually ship get insta poped in fleet vs fleet so you can make soup our of the remote reps . The best thing you can do is give more cap to the guy that's shot when we're talking capitals as the tank tends to run dry under the neut armada . Remote reps are good only if your buddy gets to many dreads on him and ususaly there's nothing you can do for him . Except screw up your own tank . The only time when remote reps are good are on moms/titans .
Originally by: madaluap
Originally by: General Apocalypse
Stuff
Its a carrier, that means its ment as remote support. Why fit it like that than? Never flown the ship, but all carriers are fitted in the same way IMO:
2* cap remote armor rep 1* DCU or remote energy transfer 1* DCU or domination/republic large smartbomb 1* darkblood/true sansha large smarbomb
3* Caprecharger II 1* Sensorbooster II
2* capital armor rep 1* Armor Thermic Hardener II 1* Armor Kinetic Hardener II 1* Armor Explosive Hardener II 1* Damage Control II 1* Capacitor Power Relay II or energized adaptive and fit 3* CCC
CCC rigs to make setup stabile + trimark
Fighters: Combination of the minmatar fighters and some other fightertypes. Minmatar fighters are fast(er).
slaveset highly recommended
Try killing chimeras/phoenixes whit minnie fighters you'll have ****loads of fun . Also the ideea of the SB is to kill drones . And if someone is stupid to kill his fighters th/kin SB work better since they do decent on shield and armor . Havin 1 EM + 1 EX just dosen't cut it .
Also for a guy that never flow a carrier it's not to bad .
Originally by: madaluap but all Archons are fitted in the same way IMO
Fixed that for you 
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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